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3.
One row at a time, convert each group of eight binary digits to
hex values, using the binary to hex conversion chart found in
Appendix C.
starting at position 49 ...
00111111 = 3F
11111111 = FF
11111111 = FF
11110000 = F0
4.
Write the hex values for each row as a continuous string.
row 1, position 49 = 03FFFFFF00000
All hex numbers must be two digits. For
example, write hex 0 as 00, or hex E as 0E.
5.
Repeat steps 3 through 4 for each row on the grid.
6.
Insert the hex values in syntax format.
Using the Run Length Encoding Method
The following steps explain how to derive a run length character
string from a bitmapped graphic.
Each square on the grid represents a dot. A black square
indicates the dot is ON, and a white square indicates the dot is
OFF.
For visual clarity, the following example
shows "1" to indicate when a square is ON,
and "0" to indicate when a square is OFF.
You do not have to convert your dots when
using the run length method.
Creating Graphics
5-7