
1.1 General Features
94 Feature Manual
Call Forwarding (FWD), Do Not Disturb (DND), or Log-out will be skipped. However, if the extension
that receives the call first has set FWD or DND, Idle Extension Hunting will not function and the call will
be forwarded to the preprogrammed destination (when FWD is set) or will not be received at all (when
DND is set).
• Message Waiting
A message waiting indication will not be sent to an idle extension hunting destination.
The MESSAGE button light or Message/Ringer Lamp turns on at the original destination only ( 1.1.82
Message Waiting).
Programming Manual References
[PT Programming]
[100] Hunting Group Set
[101] Hunting Type
[600] Extension Group
[PC Programming]
9.2.11 Extension Group [2-6]
Feature Manual References
1.1.10 Call Forwarding (FWD)—SUMMARY
1.1.44 Do Not Disturb (DND)
1.1.53 Extension Group
1.1.80 Log-in/Log-out
1.1.82 Message Waiting
1.1.68 Intercept Routing
Description
Redirects incoming outside (CO) line calls via the Direct Inward System Access (DISA) feature to a
preprogrammed destination when the original destination does not, or cannot, answer the call. There are 2
types of Intercept Routing, described below.
Type Description
No Dial While or after hearing a DISA outgoing message (OGM) or after hearing a dial tone
(short beep), if the caller does not dial anything or enters an unrecognized input, the
call is redirected to preprogrammed intercept destinations in the following priority:
[438-440] DISA IRNA to BV—Day/Night/Lunch [408-410] Flexible Ringing—Day/
Night/Lunch
Intercept
Routing—No
Answer (IRNA)
If a called party does not answer a call within a preprogrammed time period ( [508]
DISA Ring Time before Intercept), the call is redirected to preprogrammed intercept
destinations in the following priority:
[438-440] DISA IRNA to BV—Day/Night/Lunch [408-410] Flexible Ringing—Day/
Night/Lunch