GE FGB-M05 Blender User Manual


 
Rev. May 2001 GraviMaster-FGB-M05 (S) Page 20
Gravimetric Blender
3.1.2 User control
The user-interface consists of several screens which can be selected by a menu. A screen
consists of objects only one object in a screen is active (selected). By using the en
arrow keys the actual selected object can be changed. Pressing <ENTER> activates the
selected object.
Button
After activating the button a command (or set of commands) is (are) executed. The name of
the button represents the functionality of the button.
Number input eld
When a number input eld is selected it can be activated by either the <ENTER> key or
just typing the numbers. The activated input eld shows a cursor at the position where
the next number will be placed. To deactivate (leave) the input eld use one of the the
following keys <ENTER>, <ESC>, or
Text input eld
The text input eld is equal to a number input eld but it also accepts characters. Because
the keyboard doesnt have character-keys a special method is implemented to enter
characters.
To enter a character in a text inputield rst activate the object with the <ENTER> key.
When the input eld is activated a cursor is shown at the rst position. At this moment it
possible to select a character with the <+> and <-> keys. After a character is chosen the
next position can be selected with the arrow key.
Option eld
Option elds are objects with a toggle function (yes/no) or (true/false). When the button
according to the option eld is activated the value is toggled. The actual value of the option
eld is displayed by a cross. When the cross is visible the object has the value yes or
true otherwise the value is no or false.
Optionlist
Optionlist elds are elds that can contain a limited set of values. The optional values
become visible as the object is activated. Now the required value can be selected by using
the and key and select it with <ENTER>.
3.2 Recipes
Recipes constitute the core of the controller. They contain all information about the
material to be produced. By the menu (F1) recipes / edit recipes it is possible to add
recipes to the controller. One recipe consists of one or more (max 12) components which
can be changed independently.